Race: High Elf
Class: Wizard (Abjuration) 6
Background: Sage
Alignment: (Not specified)
Size: Medium
Type: Humanoid
Tags: Humanoid, True Soul, Baldurian, High Elf, Elf, Wizard
Carrying Capacity: 150 lbs. (240 lbs. max)
Weight: 150 lbs.
Resistances: None
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 18 (+4) | 10 (+0) | 12 (+1) |
Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|
-1 | +1 | +2 | +7 | +3 | +1 |
Skill | Modifier |
---|---|
Acrobatics (Dex) | +1 |
Animal Handling (Wis) | 0 |
Arcana (Int) | +9 (from Mage's Friend) |
Athletics (Str) | -1 |
Deception (Cha) | +1 |
History (Int) | +7 |
Insight (Wis) | +3 |
Intimidation (Cha) | +1 |
Investigation (Int) | +7 |
Medicine (Wis) | 0 |
Nature (Int) | +4 |
Perception (Wis) | +3 |
Performance (Cha) | +1 |
Persuasion (Cha) | +1 |
Religion (Int) | +6 (from Mage's Friend) |
Sleight of Hand (Dex) | +1 |
Stealth (Dex) | +1 |
Survival (Wis) | 0 |
Hit Points: 38
Armor Class: 14
(10 from The Protecty Sparkswall, +1 from Wondrous Gloves, +1 Dex, +1 from Sparkswall Armour, +1 from Troubadour's Wonder)
Initiative: +1
Speed: 30 ft.
Darkvision: 40 ft.
Proficiency Bonus: +3
Attack Bonus: +4
Damage: 2d6+1 (1d6 bludgeoning + 1d4+1 cold + 1 cold from Heart of Ice) + weapon enchantment +1
May inflict Chilled.
Attack Bonus: +4
Damage: 2d8+1 piercing
Arcane Vehemence: Once per Short Rest, regain a Level 1 spell slot on a Critical Hit.
Armor: None
Weapons: Simple Weapons, Martial Weapons
Tools: None
Musical Instrument:
Spellcasting Ability: Intelligence
Spell Save DC: 16
(8 + Proficiency + Intelligence Modifier +1 from High Spellcasting)
Spell Attack Modifier: +7